GRAKKON ▶ Play

MARQUEE

▶ The wingmates finally act like players.

HOLLIS used to just sit there. Ray's own verdict after finding him drifting empty-handed mid-galaxy: not doing anything. Not anymore — the guide roster now follows, fights, and defends the way a real squadmate would, engaged whether or not a crest wave gives them a reason to be.

Underneath, the galaxy itself learned to breathe. NPC population now scales to how many pilots are actually flying — more allies when you're solo, a leaner roster when the room's full — and the reclaim unlocks you earn stick to the pilots who actually fought for them. Ally kills don't count. Land your own damage, or it's not your win.

REF · #184 · #173 · #180

NEW

  • Wingmates act like squadmates now. Follow, fight, defend — the guide roster stays engaged instead of station-patrolling until a crest wave finally gives it something to shoot.

    · #184
  • NPCs fly like pilots, not puppets. Contrails, a natural turn-in, no more instant snap-to-heading — the ships flown by AI finally read as flown, not drawn.

    · #120 #128 #129
  • The galaxy fills to match who's flying. Population scales with pilot count — more company when you're solo, less clutter when the room's full — and a reclaim win only pays out the unlock to pilots who actually landed shots.

    · #173 #178 #180 #174
  • Any NPC can answer when you hail them. The reply system isn't welcoming-committee-only anymore — CYGNUS gets its own NPC that talks back to prove it.

    · #177 #157

Radio & readability

  • The crew talks back mid-fight. Allies call out getting hit and celebrate a kill — tuned down from a bark on every blaster hit to something that actually sounds like a person.

    · #189 #225 #229
  • A last word on the way out. NPCs get a radio farewell when they go down, and deaths finally show the per-creature effect they were built for.

    · #182 #171
  • Radar tells friend from foe at a glance. Allies and enemies finally read as different dots — and the ally-only drop point got its own neutral blip so the harvest loop is legible off-screen too.

    · #183 #234
  • CREW CACHE. The ally drop-point fixture had a name nobody could parse — now it reads as crew-owned, not yours, not a pawn shop.

    · #241 #232

FIXES

  • Death no longer freezes the screen. Dying in MOSCA was locking up the client outright. Found live, killed same day.

    · #187

Under the hood

  • Reclaim waves got a soundtrack. A layered ambient cue now swells when a crest is up, and galaxy-wide tide alerts look visibly different from routine chatter so you actually notice them.

    · #202 #203 #205 #224

PILOT'S NOTE

HOLLIS started this arc. Ray found him standing around mid-playtest — “not doing anything” — and the fix reached further than one NPC: the whole guide roster (#184) now follows, fights, and defends like it’s supposed to. Underneath it, the population engine (#173, #178) learned to read the room — more allies when you’re flying solo, fewer when the lobby’s full — and the crest-unlock rule (#180) now only pays out to pilots who actually landed shots, no free rides off someone else’s fight (#174 tunes the calm-after window that makes that feel earned instead of punishing).

The reply system also stopped being welcoming-committee-only: #177 generalizes the hail-answer wiring to any NPC that opts in, and CYGNUS got its own conversational NPC (#157) to prove it live in prod. Combat got a voice to match — allies call out taking fire and celebrate a kill (#189), tuned down from a bark on every hit to something that sounds like a person (#225, #229). Death got a voice too: the farewell bark that shipped dormant weeks ago finally fires (#182), alongside the per-creature death effect that was built but never actually wired in until now (#171). Radar tells friend from foe at a glance (#183), and the ally-only drop point got a name that means something — CREW CACHE (#241) — plus a look that reads as a fixture, not a pawn shop (#232, #234).

One P0 rode along: dying in MOSCA was freezing the screen outright (#187) — found live, killed the same day. And the reclaim wave itself got a soundtrack: a layered ambient cue that swells when the crest is up (#202, #203, #205), plus galaxy-wide tide alerts that finally look different from routine chatter (#224).

Also — small thing, you’ll feel it anyway — NPCs fly like pilots now instead of drawn sprites. Contrails, a natural turn-in, no more instant snap-to-heading (#120, #128, #129).

— Ray