XWARS ▶ Play

// PRESS KIT · FOR JOURNALISTS, STREAMERS, BLOGGERS

Press

Everything you need to write or film about XWARS. Royalty-free for editorial use. If you need a higher-resolution asset, an interview, or a quote on something specific, email press@xwars.ai.

// FACT SHEET

Game name
XWARS — Vector Wars Online
Developer
Ray Renteria · indie · Los Angeles, USA
Release status
Open Alpha (free, public)
First release
May 2026
Platform
Web browser (desktop · mobile-friendly)
Price
Free to play · optional premium catalog (planned)
Players
Real-time multiplayer · proximity radio chat · 3 galaxies
Engine
Phaser 3 + TypeScript (client), Node + Socket.IO + Postgres (server)
Hosting
Railway (single service, multi-stage Docker)
Sign-in
"Continue with Google" (primary), callsign + passphrase (fallback)
Live URL
https://play.xwars.ai
Marketing site
https://xwars.ai
Patch notes feed
https://xwars.ai/rss.xml
Press contact
press@xwars.ai · @xwarsai (X)

// ONE-LINER

XWARS is a free real-time multiplayer 2D vector-style space MMO — vectors over voxels, three galaxies, proximity radio chat, no install.

// SHORT DESCRIPTION (≈40 WORDS)

XWARS is a free browser-based multiplayer space arena. Pilot a vector-style ship across three galaxies, customize your hull, engine, weapon and shield, mine asteroids, talk smack on proximity radio, and dogfight real pilots in real time.

// LONG DESCRIPTION (≈120 WORDS)

XWARS is a love letter to the cabinets we grew up feeding quarters to — wired to a real Postgres and shipped on the open web. It's a free real-time multiplayer 2D vector-style space MMO that runs in your browser: sign in with Google, customize your ship from a catalog of hulls, engines, weapons, and shields, and drop into one of three galaxies. ORION is the welcoming first-contact zone. ANDROMEDA is the in-between, PvPvE. CYGNUS is pure Newton — no drag, sparse loot, everyone hostile. Proximity radio means pilots in range hear each other. Newtonian physics means projectiles fly true. Free to play, no install required; an optional premium catalog is planned.

// FEATURES

  • Real-time multiplayer combat in three distinct galaxies (ORION, ANDROMEDA, CYGNUS)
  • Per-galaxy physics — ORION holds your hand, CYGNUS is pure Newton
  • Ship customization: swap hull, engine, weapon, and shield (3 variants each, 6 hull palettes)
  • Server-authoritative physics with client prediction + interpolation
  • Proximity radio chat — pilots in range hear each other; nobody else
  • Persistent pilot identity, loadout, and resources (Postgres-backed)
  • Vector-style rendering — CRT scanlines, neon palette, instant visual readability
  • Free in browser · no install · sign in with Google in one tap
  • Coming soon: Ironlogic — programmable AI drone ships you build by chatting

// LOGOS

// SCREENSHOTS

Royalty-free for editorial use. Higher-resolution captures available on request — email press@xwars.ai.

▶ FRESH CAPTURES INCOMING · OPEN ALPHA LAUNCH WEEK

CAPTION COMING
CAPTION COMING
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CAPTION COMING

// VIDEO / GIF

Gameplay reel coming during open alpha launch week.

// FAQ

Is XWARS free?
Yes — free to play in the browser, no install. Continue with Google and fly. A separate premium catalog (optional cosmetics, ship parts, communication upgrades) is on the roadmap; the core flying loop will always be free.
What's the elevator pitch in one sentence?
XWARS is a free real-time multiplayer 2D vector-style space MMO — "vectors over voxels", three galaxies, proximity radio chat, no install.
How do I write about XWARS without bothering you?
Use anything on this page. Screenshots, fact sheet, features, quotes, the elevator pitch — all royalty-free for editorial use. Embed the live URL freely. If you need a higher-resolution asset or a quote on something specific, drop a line at press@xwars.ai.
Can I embed the game in an article or video?
Linking to play.xwars.ai is always welcome. iframe embedding is currently NOT supported — the OAuth popup flow needs same-origin cookies that don't survive a cross-origin iframe. We'll add an embed mode once we have a workable solution.
Who is the dev?
Ray Renteria, indie developer in Los Angeles. Solo on XWARS. Reachable at press@xwars.ai or @xwarsai on X.

// CONTACT

Press · Coverage · Interviews — press@xwars.ai

Social · @xwarsai (X)