// PRESS KIT · FOR JOURNALISTS, STREAMERS, BLOGGERS
Press
Everything you need to write or film about XWARS. Royalty-free for editorial use. If you need a higher-resolution asset, an interview, or a quote on something specific, email press@xwars.ai.
// FACT SHEET
- Game name
- XWARS — Vector Wars Online
- Developer
- Ray Renteria · indie · Los Angeles, USA
- Release status
- Open Alpha (free, public)
- First release
- May 2026
- Platform
- Web browser (desktop · mobile-friendly)
- Price
- Free to play · optional premium catalog (planned)
- Players
- Real-time multiplayer · proximity radio chat · 3 galaxies
- Engine
- Phaser 3 + TypeScript (client), Node + Socket.IO + Postgres (server)
- Hosting
- Railway (single service, multi-stage Docker)
- Sign-in
- "Continue with Google" (primary), callsign + passphrase (fallback)
- Live URL
- https://play.xwars.ai
- Marketing site
- https://xwars.ai
- Patch notes feed
- https://xwars.ai/rss.xml
- Press contact
- press@xwars.ai · @xwarsai (X)
// ONE-LINER
XWARS is a free real-time multiplayer 2D vector-style space MMO — vectors over voxels, three galaxies, proximity radio chat, no install.
// SHORT DESCRIPTION (≈40 WORDS)
XWARS is a free browser-based multiplayer space arena. Pilot a vector-style ship across three galaxies, customize your hull, engine, weapon and shield, mine asteroids, talk smack on proximity radio, and dogfight real pilots in real time.
// LONG DESCRIPTION (≈120 WORDS)
XWARS is a love letter to the cabinets we grew up feeding quarters to — wired to a real Postgres and shipped on the open web. It's a free real-time multiplayer 2D vector-style space MMO that runs in your browser: sign in with Google, customize your ship from a catalog of hulls, engines, weapons, and shields, and drop into one of three galaxies. ORION is the welcoming first-contact zone. ANDROMEDA is the in-between, PvPvE. CYGNUS is pure Newton — no drag, sparse loot, everyone hostile. Proximity radio means pilots in range hear each other. Newtonian physics means projectiles fly true. Free to play, no install required; an optional premium catalog is planned.
// FEATURES
- Real-time multiplayer combat in three distinct galaxies (ORION, ANDROMEDA, CYGNUS)
- Per-galaxy physics — ORION holds your hand, CYGNUS is pure Newton
- Ship customization: swap hull, engine, weapon, and shield (3 variants each, 6 hull palettes)
- Server-authoritative physics with client prediction + interpolation
- Proximity radio chat — pilots in range hear each other; nobody else
- Persistent pilot identity, loadout, and resources (Postgres-backed)
- Vector-style rendering — CRT scanlines, neon palette, instant visual readability
- Free in browser · no install · sign in with Google in one tap
- Coming soon: Ironlogic — programmable AI drone ships you build by chatting
// LOGOS
// SCREENSHOTS
Royalty-free for editorial use. Higher-resolution captures available on request — email press@xwars.ai.
▶ FRESH CAPTURES INCOMING · OPEN ALPHA LAUNCH WEEK
// VIDEO / GIF
Gameplay reel coming during open alpha launch week.
// FAQ
- Is XWARS free?
- Yes — free to play in the browser, no install. Continue with Google and fly. A separate premium catalog (optional cosmetics, ship parts, communication upgrades) is on the roadmap; the core flying loop will always be free.
- What's the elevator pitch in one sentence?
- XWARS is a free real-time multiplayer 2D vector-style space MMO — "vectors over voxels", three galaxies, proximity radio chat, no install.
- How do I write about XWARS without bothering you?
- Use anything on this page. Screenshots, fact sheet, features, quotes, the elevator pitch — all royalty-free for editorial use. Embed the live URL freely. If you need a higher-resolution asset or a quote on something specific, drop a line at press@xwars.ai.
- Can I embed the game in an article or video?
- Linking to play.xwars.ai is always welcome. iframe embedding is currently NOT supported — the OAuth popup flow needs same-origin cookies that don't survive a cross-origin iframe. We'll add an embed mode once we have a workable solution.
- Who is the dev?
- Ray Renteria, indie developer in Los Angeles. Solo on XWARS. Reachable at press@xwars.ai or @xwarsai on X.
// CONTACT
Press · Coverage · Interviews — press@xwars.ai
Social · @xwarsai (X)