GRAKKON ▶ Play

MARQUEE

▶ Park at the edge. The crest is still real.

MOSCA at high tide used to flood every pilot with the same room-wide roster, whether you were elbow-deep in the swarm or three sectors out watching the fireworks from the hex. The net now tunes itself per pilot — close contacts render full detail, mid-range stays honest on radar, and the deep-far bulk drops out of your feed without the sector ever reading empty or faked.

And the pack itself got fixed too. Friendly depots stopped painting red, dying mid-crest doesn't leave you frozen on a backlog then snapped to a stale position, and MOSCA's scavengers finally shoot back at pilots shooting them. Park at the hex or fly into the middle of it — either way, the crest holds.

REF · #585 · #586 · #587 · #588 · #589 · #590 · #591 · #592 · #593 · #595

NEW

  • The crest doesn't lie to you anymore. Contacts render full detail up close, drop to a truthful radar blip at range, and vanish from your feed once they're really gone — MOSCA still reads as alive from across the sector, it just doesn't cost you the frame rate to prove it.

    · #585 #586 #587 #588 #589 #590 #591
  • Awards throw a party now. Every earn — ORION graduation, LYRA's Ride Cover, all of them — sets off fireworks, and the tray glyph finally matches the mark on the chart instead of a mismatched icon. No more quiet tray settle for a galaxy you just fought to finish.

    · #571 #561
  • FORNAX gets its capstone. Smother the furnace and it pays off with its own seal and fanfare — the same treatment ORION and LYRA already had — and it fires whether you're mid-flight or reconnecting after the ceremony already happened.

    · #567 #568 #572 #569 #570

FIXES

  • Depots don't lie either. Friendly cash-out posts like TALLY stopped painting red on radar and in the world — allies read as allies again.

    · #592
  • Death doesn't maroon you mid-crest. Dying in the fight and rejoining used to freeze the client on a backlog of stale traffic, then snap-teleport you once it cleared. Respawn position lands right, fast, now.

    · #593
  • MOSCA's scavengers stopped taking it lying down. Belt scavengers used to go quiet on pilots parked on top of them shooting — cargo-shy, not combat-shy. Now they shoot back.

    · #595

UX

  • Text got 20% bigger, across the board. Every HUD label, chat line, and menu readout scaled up — a direct fix for the single most-reported piece of feedback we get. The uiScale slider still multiplies on top if you want it bigger still.

    · #597 #576
  • Press P to tuck the side panel away. The left HUD spine — objectives, awards, the rest — hides and shows on demand now, and it's listed in Help so you're not stumbling onto it by accident.

    · #598
  • Radar reads clean at a glance. Station POIs are cyan now, not a magenta that sat one shade off hostile red at map scale — cash-out posts and threats don't get mixed up anymore.

    · #596

PILOT'S NOTE

MOSCA at high tide has been the flagship’s hardest room to be in, and until now it was hardest for the wrong reason: everyone in the galaxy got the same full-detail flood over the wire, whether they were dead center of the swarm or parked three sectors out just watching. That’s fixed. The net now tunes itself per pilot — full detail close in, a truthful radar blip in the mid-band, and the deep-far bulk simply doesn’t make the trip (#585, #587, #588, #589). Nothing’s invented and nothing’s hidden that shouldn’t be — the sector still reads as alive from across the map, it just stops costing you frames to prove it (#586, #590, #591).

That handled the view from the edge. The fight itself needed its own pass. Friendly depots like TALLY had started painting red — a cash-out post reading as a threat is the kind of bug that gets pilots killed for no reason (#592). Dying mid-crest and rejoining used to freeze the client on a backlog of stale traffic, then snap-teleport you to your real position once it cleared — fixed, so respawn lands where it should, fast (#593). And MOSCA’s scavengers had a fairness bug backwards: they’d go quiet on a pilot standing on top of them shooting, because the trigger only cared about cargo value. They shoot back now (#595).

Elsewhere: awards throw a party. Every earn — ORION graduation, LYRA’s Ride Cover, all of them — sets off fireworks, and the tray glyph finally matches the mark on the chart (#571). FORNAX picked up its own capstone badge for smothering the furnace, with the same seal-and-fanfare treatment the other galaxies already had, firing reliably whether you’re mid-flight or reconnecting late (#567, #568, #572).

And on the readability front: text across the HUD, chat, and menus is 20% bigger, straight off pilot feedback that it was too small to read (#597, #576). P now tucks the left HUD spine out of the way and back — it’s in Help so you don’t have to find it by accident (#598). And station POIs on radar are cyan now, not a magenta that sat one shade off hostile red at map scale — depots and threats don’t get mixed up anymore (#596).

— Ray